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Internet gaming disorder in adolescents

MOJ Women's Health
Dilek Orbatu, Demet Alaygut, Kayi Eliacik


Objective: The aim of this study was to determine the status of internet gaming disorder in adolescents.
Material and Method: The study was planned in Child Health Clinic of Tepecik Training and Research Hospital, and the relevant scale was administered to children attending high school between April 2019 and June 2019. All survey questionnaire questions used in the study were handled as variables, gender and age variables were also taken into consideration.
Results: A total of 2246 students were reached, and 177 of them did not provide any information about what grade they were in. The remaining 2069 students were in the 9th (42.4%: n=953), 10th (31.1%: n=703), 11th (14.5%:n=326), and 12th (3.9%: n=87) grade. A 56.1% of 2220 students who answered the question ‘What is your gender?’ were female students. As a response to the relevant question students indicated that they felt the need to spend an increasing amount of time playing games on internet most frequently to avoid negative emotions, and secondly to get satisfaction or enjoyment.
Conclusion: As a result, it is seen that internet gaming disorder, which is suggested to be investigated in DSM 5 and is a candidate for a new diagnosis, can be handled within the framework of a behavioral dependency. There is a need for further studies in terms of its incidence and effective factors related to this issue.


adolescent, internet gaming disorder, behavioral dependency